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Mastering 3D Animation

Improve your craft with classical art principles and technical workflow tips, whether you use Blender, Maya, Cinema 4D, or other industry packages.

The 12 Principles of Animation

Even in 3D, classic Disney principles still apply. They are the key to making computer-generated keyframes feel alive.

1

Timing & Spacing

Timing is the number of frames an action takes. Spacing is where the object is placed inside those frames. Closer spacing creates slow movements; wider spacing creates fast movements.

2

Anticipation

Always show the preparation for an action before it occurs. A character must bend their knees before jumping, or pull their arm back before a pitch.

3

Squash & Stretch

Gives the illusion of weight and flexibility. Even rigid objects need a tiny bit of squash and stretch to feel real under impacts.

4

Arcs

Almost no natural movement occurs in perfectly straight lines. Limbs, heads, and thrown objects should follow arched trajectories.

5

Follow-Through & Overlapping Action

When a character stops, loose elements (hair, clothes, limbs) should continue moving for a few frames before settling.